Tuesday 19 February 2013

Defense

Here comes the promised post about defense stats breakdown. Below, I take every single defensive stat and describe all parts it consists of. It may feel obvious and descriptive - yes it is. Yet, it might be helpful to see what plays the role in composing our defense in its complexity.

All the stats below are based on the assumption Combat Technique is active and on this (more or less) BiS geared character sheet.

Damage Reduction

Armor Rating 6307
- provides 36.87% Kinetic/Energy Damage Reduction

Kinetic 40.87%
from Armor 36.87%
from Skills/Buffs 4.00%
* affected by: Jedi Resistance 2%, (4) Tier Set Bonus 2%
Energy 40.87%
from Armor 36.87%
from Skills/Buffs 4.00%
* affected by: Jedi Resistance 2%, (4) Tier Set Bonus 2%
Internal 23.00%
- from Skills/Buffs 23.00%
* affected by: Technique Mastery 9%, Force Valor 10%, Jedi Resistance 2%, (4) Tier Set Bonus 2%
Elemental 23.00%
from Skills/Buffs 23.00%
* affected by: Technique Mastery 9%, Force Valor 10%, Jedi Resistance 2%, (4) Tier Set Bonus 2%

Defense Chance 32.06%
Basic 10.00%
from Defense Rating (622) 16.06%
from Skills/Buffs 6.00%
affected by: Double-bladed Saber Defense 4%, Shadowsight 2%

Shield Chance 46.56% + 20% (Kinetic Ward 15%, (2) Tier Set Bonus 5%)
- from Shield Generator 5.00%
- from Shield Rating (600) 26.56%
- from Skills/Buffs 15.00%
affected by: Combat Technique

Shield Absorption 62.79%
- from Shield Generator 20.00%
- from Absorption Rating (666) 38.79%
- from Skills/Buffs 4.00%
affected by: Impact Control

This post serves as a summary and will be progressively updated to reflected all the changes time will bring.

* Note that the values of Defense Chance, Shield Chance and Shield Absorption do not have to be precisely the same. I am using this distribution based on my personal experience and preference. However, having roughly 30%/65%/60% should be the aim.

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Next post will be on the importance of self-healing in connection with the health pool.

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